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Unit vectors

Sometimes it'll be convenient to deal with vectors that always have a magnitude of 1 but can have any direction. Such vectors are called ``unit vectors''. So take again our often used vector tex2html_wrap_inline1630 . If we want to make it into a unit vector, we have to construct something with the same direction but a magnitude of 1. We typically but silly little party hats on the top of unit vectors to make it clear to everyone that these are unit vectors. How the party hat notation got started beats me, but it does work out pretty nicely. Anyway getting back to the problem at hand, we'd call this unit vector tex2html_wrap_inline1762 . To actually write down a formula for tex2html_wrap_inline1762 in terms of A isn't too tough. Just write

equation313

The right hand side means the vector tex2html_wrap_inline1630 multiplied by the real number tex2html_wrap_inline1770 . Let's check that this is correct. First of all, does it have the right magnitude? From the definition of multiplication above, when we multiply the vector tex2html_wrap_inline1630 by a real number number, in this case tex2html_wrap_inline1770 , the resulting vector has magnitude of tex2html_wrap_inline1776 . That's correct. How about the direction? That's right too, because when you multiply a vector by any nonzero number, it also points in the same direction as the original vector.

So this indeed is the right expression for tex2html_wrap_inline1762 .



Joshua Deutsch
Mon Jan 6 00:05:26 PST 1997