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Representation of vectors in Cartesian coordinates.

 

The most commonly used method to represent a vector is with Cartesian coordinates. The units can be anything, but to start with, we could just consider the ``displacement vector'' which describes the difference in position of two points in space. You just plonk your vector on top of an x-y grid and read off the numbers on the x and y axes. Here's what I mean.

Click here to see the full figure

figure265

So this (two dimensional) vector, call it tex2html_wrap_inline1630 is represented by a pair of numbers. The first one is the x component of the vector, tex2html_wrap_inline1644 , which you get by reading it off this figure. You can see that it's 3. The y component, tex2html_wrap_inline1646 , can also be read of and is 5.5. So you could write this vector tex2html_wrap_inline1630 as (3,5.5). If this vector was three dimensional (which is more difficult to draw), then it would be represented by three numbers.

But why did I place the grid the way that I did? Wouldn't I have been equally justified in plonking the vector on top of a grid going at some other angle, liked so?

Click here to see the full figure

figure269

Sure, that that seems fine too. After all this nothing better about one orientation rather than another. They're both equally valid coordinate systems. But when now I figure out the components of the vector, I see they're different they're different, (5.4, 2.3).

Which one is right? They're both right. You just have to be clear what you're doing. Your specifying the components of the vector with respect to a particular coordinate system. So when you say tex2html_wrap_inline1650 , it's with respect to a particular coordinate system that we plonked down. Those numbers are meaningless unless you specify what coordinate system you're using!




next up previous
Next: scalars Up: Vectors Previous: Vectors

Joshua Deutsch
Mon Jan 6 00:05:26 PST 1997