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Multiplying vectors by real numbers

One would also like to have a good definition of multiplication. Well there are a couple of common ways of multiplying a vector by a vector, but let's first ask how to multiply a vector such as tex2html_wrap_inline1630 by a real number. For example what would be a good definition of tex2html_wrap_inline1730 ? Well you'd think it'd be good if tex2html_wrap_inline1732 . I think it's good too, so lets say that. Then by the procedure for addition discussed above, we see that we're taking one vector and adding an identical copy of it to itself, so the head of the first is at the tail of the second (I hope these vectors don't smell). This gives a vector going in the same direction but with twice the magnitude.

So in general that's what multiplication of a real number r by a vector tex2html_wrap_inline1630 is going to do. It'll give us something going in the same direction with r times its original magnitude. In terms of components tex2html_wrap_inline1740 has x component tex2html_wrap_inline1742 and y component tex2html_wrap_inline1744 .

If r equals -1, then the resultant vector points in the opposite direction. For example if tex2html_wrap_inline1630 looks like tex2html_wrap_inline1634 , then tex2html_wrap_inline1752 .



Joshua Deutsch
Mon Jan 6 00:05:26 PST 1997