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Motion with constant acceleration

Now we come to the problem of how something falls through the air. Not very happily if it we're talking about a camel. So let's talk about something else instead. What is the position of a baseball as a function of time? What is its velocity?

Free fall is an example of motion with constant acceleration. We already dealt with this in one dimension but things look a lot more exciting in two dimensions. Baseball is not an exciting sport in one dimension, but in three dimensions it seems to have a mesmerizing effect on certain people.

In the case of free fall, the acceleration vector points vertically downward. Again, its value has a magnitude of about tex2html_wrap_inline1924 .

We can follow the same line of reasoning we did in one dimension. Everything is the same except that now we have vectors. So we can march through all the same steps, and come up with a very similar set of equations. Eq. 3.11 becomes

  equation426

Here tex2html_wrap_inline1926 is the initial velocity of an object at tex2html_wrap_inline1928 . To get the position vector tex2html_wrap_inline1918 as a function of time is equally easy to generalize. Instead of eq. 3.14 we have

  equation430

Here tex2html_wrap_inline1932 is the initial position vector of the object.





Joshua Deutsch
Mon Jan 6 00:05:26 PST 1997